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Ultra-large-scale Interaction WorkshopOrganizers
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Submission deadline: July 19, 2010 - instructionsTopicThe Internet connects large numbers of people and large stores of information in decentralized, loosely organized structures, and we are seeing new forms of large-scale interaction emerge as a result. Where the interactive infrastructure workshop is focused on individuals working in a world rich with computing devices, this workshop focuses on interaction among large numbers of people who may or may not know each other. This workshop aims to investigate the technical research for augmenting human-human and human-computer interaction in such large scale, large population environments. The way people interact in such spaces clearly offers new opportunities and challenges. New terms, such as "collective intelligence, “games with a purpose,” “social media,” and even “cloud computing,” point to new forms of interaction possible only in these environments. Indeed, finding new people to socialize with or finding the on-demand expertise necessary to solve an everyday problem are increasingly standard interactions. The first commercial pervasive or ubiquitous computing applications, such as small devices that provide peripheral awareness of others’ activities, point towards new kinds of large-scale interactions. HCI as a field, with its commitment to human interaction as the locus of activity, needs to examine these new application spaces, with an eye to the enabling systems, mechanisms and middleware layers and base infrastructures necessary to enable these possibilities. It is also likely to be the area of Computer Science that will lead in the understanding of the significant issues and tradeoffs in next-generation environments. Indeed, HCI is the field most likely to understand that the social and collaborative nature of interaction is a prime requirement for these systems and also an outcome of those systems. TopicsThe purpose of the workshop is to enable interaction at ultra-large scale. Therefore, the topics largely include tools and infrastructures to foster interactions at Internet-scale and at pervasive-scale. We would also examine how to understand user activities and patterns at this scale as well. These might include discussions of:
It is important to note that all of these mechanisms, systems, middleware, and infrastructure layers are likely to be part of next-generation computational environments. Users will live in all of these simultaneously, and research must consider how these fit together in layered architectures that promote usability (in the narrow sense) and usability (as part of a socio-technical context). |